Publicerad: 2025-04-14

Lead Technical Artist

Adress

Stockholm

Anställning

Heltid

Lönetyp

Fast månads- vecko- eller timlön

We are looking for Lead Technical Artists with experience in the PC gaming space. Our project is ambitious, and you will be one of the senior positions in building up the actual 3D world. Working closely with technical teams and leadership, you will be responsible for building up the pipelines and tools between Art and Tech, shader coding, asset and scene optimizing, and VFX. You are passionate about leading a team and have experience of doing so. You work towards getting the best out of your team and are always ready to coach and mentor them.

Your Day-to-Day

  • Collaborating with artists and designers to create game assets that are both visually stunning and technically sound
  • Developing and maintaining art pipelines and tools to ensure efficient workflows for the art team
  • Working closely with the engineers to integrate art assets into the game engine, optimizing performance and ensuring compatibility across platforms
  • Developing and maintaining shaders and materials that are efficient, visually compelling, and work seamlessly with the game engine
  • Creating and implementing visual effects that enhance the game's immersive experience
  • Identifying and developing tools to support artists and engineers
  • Providing technical oversight, direction, and mentorship to the team
  • Staying up-to-date with the latest art and technical trends and techniques and continuously improve our art pipeline

Requirements

  • Experience (2+ years) leading a technical art team.
  • Experience (5+ years) of Unity 3D
  • Experience (5+ years) with building up pipelines and tools for PC games
  • Expert knowledge of implementing complex 3D & 2D art assets and optimizing
  • Clear understanding of modular modelling, procedural modelling, procedural texture generation
  • Full experience of making new shaders for PC games
  • Expert level of Unity3D and Shadergraph, as well as Blender, Substance Designer, Substance Painter, Zbrush, 3D Coat, Spine Animation
  • Good Understanding of C# and Python
  • Good artistic eye and imagination to make eye catching VFX and shaders based on limited references
  • A portfolio that demonstrates and highlights your best work in games

Good to Have

  • 5-10 years of PC game experience with multiple different projects
  • Willingness to learn new skills, and adopt new software quickly
  • As a gamer, you bring ideas from your gaming experiences
  • Start-up game development studio experience

Personal Traits

  • Strong communication skills
  • Capable of working independently with minimum supervision
  • Open to feedback and iterations
  • Interested in new gaming fields and trends
  • Pro-active artist who always takes feedback seriously and loves sharing ideas
  • Positive attitude towards your general approach to work life

Ansök via e-post till recruitment@br.ink

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