Publicerad: 2025-07-01
VFX Artist
We are Pigs Will Fly Studios!
We are an indie studio in Jönköping with big ambitions and a true passion for games. We are working on an exciting new game based on an exclusive IP and are now looking for new employees to join our team. As the studio is newly started, you have a unique opportunity to become part of the core team, to shape the company and really make your mark. Together we are brave, creative and ambitious. And we have fun!
The role
Pigs Will Fly is looking for a talented VFX Artist to join our development team.
As a VFX Artist, you will play a central role in defining the visual identity and immersive feel of our games, directly contributing to the player experience and our team’s shared success.
Your main responsibility will be to create high-quality real-time effects that enhance gameplay, storytelling, and atmosphere—from explosive gameplay moments to subtle environmental details. This includes designing effects in Niagara, crafting shaders and particle systems, and working closely with other artists and designers to bring the game world to life in Unreal Engine 5.
As a team we are working with an agile structure and mindset, where every member is part of the creative process, so being able to effectively communicate and provide and receive feedback is essential.
What you'll do
Design and develop high-quality visual effects for characters, environments, and gameplay moments using Unreal Engine 5 and Niagara.
Support storytelling through cinematic effects, dynamic particles, and realistic environmental interactions.
Build and optimize shaders to deliver stunning real-time visuals.
Produce textures, flipbooks, and procedural effects using tools like Substance Designer, After Effects, or similar software.
Maintain a strong balance between visual fidelity and performance across multiple platforms.
Collaborate with cross-functional teams to ensure VFX is well-integrated into gameplay and cinematic sequences.
Required qualifications
A strong portfolio featuring visually impactful, real-time effects that support gameplay and narrative.
Hands-on experience with Niagara, shader/material creation, and VFX in Unreal Engine 5.
Familiarity with Unreal’s Blueprint system for integrating VFX and interactive elements.
Proficiency in developing textures, simulations, and particle systems for interactive environments.
A familiarity with 3D software like Maya, Blender.
Have knowledge about optimizing particles and shaders for games or realtime applications..
Sharp attention to detail, motion, and the role of VFX in player engagement and immersion.
Bonus qualifications
Higher education / Bachelor’s Degree in Game Development or equivalent
Experience using Houdini for complex simulations such as destruction, fluids, and smoke.
Familiarity with using Unreal’s Chaos Engine.
Experience with EmberGen for real-time particle simulations.
Shipped at least 1 AA game
Knowledge of agile workflows and kanban
Familiarity with lighting game scenes.
What we offer
Hands-on production environment with an emphasis on singleplayer games
Early adoption of new technology, allowing for plenty of room for personal growth and learning new skills
Occupational pension
Health benefits
An office located in a truly unique building in central Jönköping
A friendly and inclusive work place centered around fun and creativity
Application details
During the recruitment process, we will place great emphasis on your personal qualities. We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Jönköping. (We have a four days at the office, one day working from home, per week, policy.)
Start: ASAP autumn 2025
Form of Employment: We offer you a permanent full-time position, which starts with a probationary period.
Good to know: We will start checking through the applications when we return from our summer break in August.